players:engineering_101:the_basics
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players:engineering_101:the_basics [2016/01/28 09:55] – liery | players:engineering_101:the_basics [2018/06/23 00:30] (current) – external edit 127.0.0.1 | ||
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*Side-note: group names are formed by whomever set up engineering on that ship or station, it may not be standard naming conventions across the game. Nacelles may be in the Warp group on one station, or perhaps a group called Engines. | *Side-note: group names are formed by whomever set up engineering on that ship or station, it may not be standard naming conventions across the game. Nacelles may be in the Warp group on one station, or perhaps a group called Engines. | ||
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**COMPONANTS: | **COMPONANTS: | ||
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You can see in the example above that this components power needs are 200... you can also see if and how much power is assigned to it by allocated power. This command is useful not only to see power allocations, | You can see in the example above that this components power needs are 200... you can also see if and how much power is assigned to it by allocated power. This command is useful not only to see power allocations, | ||
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There area few cardinal rules in engineering. | There area few cardinal rules in engineering. | ||
- | *Don't unpower tanks, especially the anti-matter tank when it has fuel in it. This will cause an explosion. | + | |
- | *Assign damage teams properly across systems that may be damaged in battle or high warp | + | * Assign damage teams properly across systems that may be damaged in battle or high warp |
- | *If your NOT sure about powering or unpowering a component | + | * If you' |
players/engineering_101/the_basics.1453992928.txt.gz · Last modified: 2018/06/23 00:30 (external edit)