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players:engineering_101:the_basics [2016/01/28 09:55] lieryplayers:engineering_101:the_basics [2018/06/23 00:30] (current) – external edit 127.0.0.1
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 //Example:// //Example://
 {{:players:engineering_101:1701_c.png|}} {{:players:engineering_101:1701_c.png|}}
 +
 *Side-note: group names are formed by whomever set up engineering on that ship or station, it may not be standard naming conventions across the game. Nacelles may be in the Warp group on one station, or perhaps a group called Engines. *Side-note: group names are formed by whomever set up engineering on that ship or station, it may not be standard naming conventions across the game. Nacelles may be in the Warp group on one station, or perhaps a group called Engines.
  
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 //Example://   //Example://  
 {{:players:engineering_101:1701_b.png|}} {{:players:engineering_101:1701_b.png|}}
 +
 **COMPONANTS:** **COMPONANTS:**
 ==================== ====================
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 //Example:// //Example://
 {{:players:engineering_101:1701_a.png|}} {{:players:engineering_101:1701_a.png|}}
 +
 You can see in the example above that this components power needs are 200... you can also see if and how much power is assigned to it by allocated power. This command is useful not only to see power allocations, but also when setting up engineering components in a new ship or when modifying.  You can see in the example above that this components power needs are 200... you can also see if and how much power is assigned to it by allocated power. This command is useful not only to see power allocations, but also when setting up engineering components in a new ship or when modifying. 
  
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 ==================== ====================
 There area few cardinal rules in engineering.  There area few cardinal rules in engineering. 
-*Don't unpower tanks, especially the anti-matter tank when it has fuel in it. This will cause an explosion. +  * Don't unpower tanks, especially the anti-matter tank when it has fuel in it. This will cause an explosion. 
-*Assign damage teams properly across systems that may be damaged in battle or high warp +  * Assign damage teams properly across systems that may be damaged in battle or high warp 
-*If your NOT sure about powering or unpowering a component of if you should, Ask someone. It's better then getting your character killed.+  * If you're NOT sure about powering or unpowering a component or if you should, Ask someone. It's better than getting your character killed.
players/engineering_101/the_basics.1453992928.txt.gz · Last modified: 2018/06/23 00:30 (external edit)