players:engineering_101:the_basics
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
players:engineering_101:the_basics [2016/01/28 09:44] – liery | players:engineering_101:the_basics [2018/06/23 00:30] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | Eng 101 - Basics | + | **Eng 101 - Basics** |
==================== | ==================== | ||
- | (this is a fluid doc, starting at what may be the most vital things for most players to know) | + | //(this is a fluid doc, starting at what may be the most vital things for most players to know) |
+ | // | ||
*Side note: Commands will be in brackets, do not use the brackets | *Side note: Commands will be in brackets, do not use the brackets | ||
Line 10: | Line 11: | ||
[help eng] gets the help file with all the commands | [help eng] gets the help file with all the commands | ||
- | POWER - HIGH LEVEL VIEW: | + | **POWER - HIGH LEVEL VIEW:** |
==================== | ==================== | ||
- | [power] will give a high level of systems listed in groups. In side those groups are the | + | [power] will give a high level of systems listed in groups. In side those groups are the components |
- | components | + | // |
+ | {{: | ||
- | Example: | + | *Side-note: group names are formed by whomever set up engineering on that ship or station, it may not be standard naming conventions across the game. Nacelles may be in the Warp group on one station, or perhaps a group called Engines. |
- | | + | |
- | / Power Overview \__________________________________________________________ | + | |
- | |____________________________________________________________________________\ | + | |
- | | Power Pools | | + | **POWER GROUPS:** |
- | | -PowerGroups- | + | |
- | | Arrays(1) | + | |
- | | [=-----------------] 7% (350.000MW) Drain | | + | |
- | | | + | |
- | | [------------------] 0% (12kW) | + | |
- | | Operations(3) | + | |
- | | [------------------] 0% (4.500MW) | + | |
- | | Shields(4) | + | |
- | | [------------------] 0% (0W) | 28% [-------------------] | + | |
- | | | + | |
- | | [------------------] 0% (1.700MW) | + | |
- | | | + | |
- | | [------------------] 0% (0W) | | + | |
- | | | + | |
- | | [====--------------] 21% (1.100GW) | + | |
- | | ----- | | + | |
- | |____________________________________________________________________________| | + | |
- | \____________________________________________________________________________/ | + | |
- | + | ||
- | *Side-note: group names are formed by whomever set up engineering on that ship or station, it | + | |
- | + | ||
- | may not be standard naming conventions across the game. Nacelles may be in the Warp group on | + | |
- | + | ||
- | one station, or perhaps a group called Engines. | + | |
- | + | ||
- | POWER GROUPS: | + | |
==================== | ==================== | ||
- | [pg GroupName] will give you the components in that group. Since Anti-matter was such a /hot/ | + | [pg GroupName] will give you the components in that group. Since Anti-matter was such a /hot/ issue at the time of this how-to, we will use the ' |
- | issue at the time of this how-to, we will use the ' | + | // |
+ | {{: | ||
- | we see the components of the ' | + | **COMPONANTS:** |
- | + | ||
- | ' | + | |
- | + | ||
- | Example: | + | |
- | ___________________ | + | |
- | / Tanks Power Group \_______________________________________________________ | + | |
- | |____________________________________________________________________________\ | + | |
- | | PGID: Tanks(5) | + | |
- | |----------------------------------------------------------------------------| | + | |
- | | Antimatter_Tank | + | |
- | | PowerGroup Share : [==-----------] 12% Matrix Priority: Critical | + | |
- | | PG Consumption | + | |
- | | Component Powered : [=============] 100% Unit Power : 200.0 | | + | |
- | | | + | |
- | | PowerGroup Share : [===========--] 88% Matrix Priority: Critical | + | |
- | | PG Consumption | + | |
- | | Component Powered : [=============] 100% Unit Power : 1500.0 | + | |
- | |____________________________________________________________________________| | + | |
- | \____________________________________________________________________________/ | + | |
- | + | ||
- | COMPONANTS: | + | |
==================== | ==================== | ||
- | *Side note: Ship functions are a collection of Components, these are separated in Power Groups | + | *Side note: Ship functions are a collection of Components, these are separated in Power Groups |
- | (above) | + | In the case that you need more details on a component or need to know how much power it needs to run nominally. You use ' |
- | In the case that you need more details on a component or need to know how much power it needs | + | // |
+ | {{: | ||
- | to run nominally. | + | You can see in the example above that this components power needs are 200... |
- | would use [cquery antimatter_tank]. | ||
- | Example: | + | **TO POWER / UNPOWER:** |
- | __________________________ | + | |
- | / Antimatter_tank Settings \________________________________________________ | + | |
- | |____________________________________________________________________________) | + | |
- | + | ||
- | | + | |
- | | + | |
- | | + | |
- | Rated Allocation | + | |
- | | + | |
- | Power Consumption | + | |
- | | + | |
- | | + | |
- | Valid Commands: Priority and Commodity | + | |
- | | + | |
- | (____________________________________________________________________________) | + | |
- | + | ||
- | You can see in the example above that this components power needs are 200... you can also see | + | |
- | + | ||
- | if and how much power is assigned to it by allocated power. This command is useful not only to | + | |
- | + | ||
- | see power allocations, | + | |
- | + | ||
- | modifying. | + | |
- | + | ||
- | + | ||
- | TO POWER / UNPOWER: | + | |
==================== | ==================== | ||
- | To power or unpower something is done by [power Group OR component=HowMuchPower] - You can | + | To power or unpower something is done by [power Group OR component=HowMuchPower] - You can find these group names or component names with the power and pg commands. And how much power they need from the cquery command. All discussed above. |
- | find these group names or component names with the power and pg commands. And how much power | ||
- | they need from the cquery command. All discussed above. | + | **SPEED CONTROL:** |
- | + | ||
- | + | ||
- | SPEED CONTROL: | + | |
==================== | ==================== | ||
The engineering table can adjust speed of a ship as well, with the [engage WarpFactor] or | The engineering table can adjust speed of a ship as well, with the [engage WarpFactor] or | ||
Line 127: | Line 50: | ||
disengage. | disengage. | ||
- | DAMAGE CONTROL: | + | **DAMAGE CONTROL:** |
==================== | ==================== | ||
- | Damage control is another area of engineering. [dmg team stat] will give you all the damage | + | Damage control is another area of engineering. [dmg team stat] will give you all the damage control teams, and what they are working on. [dmg assign TeamNumber=WhichSystem] will assign them, for example if you are traveling at high warp that will damage Hull, and both Nacelles. You will want to assign most of the teams to Hull, and even out some over the Nacelles. So 'dmg assign 1=Hull' |
- | + | ||
- | control teams, and what they are working on. [dmg assign TeamNumber=WhichSystem] will assign | + | |
- | + | ||
- | them, for example if you are traveling at high warp that will damage Hull, and both Nacelles. | + | |
- | + | ||
- | You will want to assign most of the teams to Hull, and even out some over the Nacelles. So | + | |
- | + | ||
- | 'dmg assign 1=Hull' | + | |
- | MISC: | + | **MISC:** |
==================== | ==================== | ||
Other commands are general stat commands, like [fuel stat] and such. | Other commands are general stat commands, like [fuel stat] and such. | ||
Line 146: | Line 61: | ||
The PGADD, PGDEL, etc are commands to add and remove groups, components, etc and can be covered in a more advanced how-to | The PGADD, PGDEL, etc are commands to add and remove groups, components, etc and can be covered in a more advanced how-to | ||
- | CARDINAL RULES: | + | **CARDINAL RULES:** |
==================== | ==================== | ||
There area few cardinal rules in engineering. | There area few cardinal rules in engineering. | ||
- | *Don't unpower tanks, especially the anti-matter tank when it has fuel in it. This will cause an explosion. | + | |
- | *Assign damage teams properly across systems that may be damaged in battle or high warp | + | * Assign damage teams properly across systems that may be damaged in battle or high warp |
- | *If your NOT sure about powering or unpowering a component | + | * If you' |
players/engineering_101/the_basics.1453992245.txt.gz · Last modified: 2018/06/23 00:30 (external edit)